What is happening in the rift?
New Year, New Game (sort of)
First things first: The Neverrift team wishes everyone a happy new year! 2023 will bring some major changes to the Neverrift TCG. If you want to know the details, take a look at the milestone plan on our ‘Overview’ page.
As mentioned in our previous dev blog Marie’s attention was on the online multiplayer update, or ‘the merge’ as we call it. Since we develop both the cardboard and the app version simultaneously, one tends to overtake the other. In our case the app felt behind until now but is quickly catching up.
Next to the big TCG apps we all know and love now sits the red Neverrift TCG logo on our phones ready to be tested whenever we like (and another player is online). Shout-out to Marie who is bombarded with our feedback on a daily basis and somehow managed to stay sane nonetheless!
With our official alpha version on the horizon, we shift our current focus towards creating a convenient way for our testers to submit their feedback. It needs to be super easy to give for them and full of valuable information for us.
Psst! 🤫 When the decision of who will get access to the Neverrift TCG alpha is made, we will let you know. You reading this may very well be included. That is all the insight I can give you for now.
See you in the Neverrift!
About the App
Hello world and tamers!
In our last update we gave you a little insight into the app and today we’re diving deeper!
But before we begin, a little fun fact: At the end of November the Neverrift team had the first in person meeting! I came all the way from Sweden to Germany just for this occasion and of course we took the opportunity to properly test the app for the first time. We learned a lot and it was nice to see how our colleagues really tried their best to crash the app.
What is the current state of the app right now?
The app has been under development since the beginning of Q2 2022 and has taken shape quite well. It’s especially noticeable that we develop both the physical and digital versions at the same time because both versions come with their own unique challenges. For example should players sit opposite from or next to each other when playing Neverrift TCG? This is a question that doesn’t arise in app development. In the app version we rather question if the displayed selection options are intuitive or not.
In addition to these challenges we are collecting a lot of bugs in the app that need to be addressed. So many bugs and it’s already long past Halloween!
Apart from the Untold Spells the basic logic of the game has been implemented in the app but what does this mean exactly?
It’s time to add multiplayer to the game so that we can all play together no matter where we are in the world! In December the plan is to free the multiplayer version from the biggest bugs (the bugs come in as swarms as soon as something new is implemented!) and test it thoroughly to see where we need to improve the user interface and whether the game runs smoothly.
You can see that we still have a lot to do with the app but we are getting closer to a solid version that you will be able to test soon!
Another highlight in December was the gameplay video. The Sworn and the Royal Empire fought a battle that will go down in history! Or in our case: as a video on YouTube (you can find it below this blog).
Until then, I’ll see you in the code of Neverrift!
The weather is getting cold but the Neverrift is getting hotter each week! Our very first giveaway is over and we are about to test the game with the 5th and last card type, untold spells. They work like traps or secrets you might know from other games and are triggered by your opponent’s actions during their turn.
News about the Neverrift TCG prints!
Another big task is looking through different holo patterns, varnishes and foils and picking the best approach for the first set of the Neverrift TCG. There are many details that must be taken into consideration. Our chosen card finishes will probably fill a whole dev blog at a later time.
News about the Neverrift TCG app!
Now that the mobile app is taking shape I’d like to quote our programmer Marie: ‘Bugs. Bugs everywhere.’ With the multiplayer mode in near sight we test as many card combinations as we can trying to find (and fix) as many bugs as possible beforehand. Despite that our focus for the next few weeks will be on improving the overall user experience. Lastly, no game is complete without cool special effects and sounds so we will work on that, too!
The current app status in numbers:
- 90% artworks
- 90% card list
- 95% starter decks
- ✔ game logic
- 4/5 card types
Thank you for your support!
Until next time!
99 Neverrift TCG rounds full of fun
We held a play testing event at Gate to the Games! Over the course of five days, our colleagues with their varying taming skill levels played almost 100 games. We collected a lot of data and analyzed the results. Here is what we learned:
- The current average duration of a round is 24 minutes.
- 55% of winners had the last turn. Sometimes that was strategically planned, sometimes it happened by chance.
- The most draws at the end happened between the Sworn and the Royal Empire. Coincidence or did the Sworn plan this behind our back? We will keep you updated. 😉
- It is possible to play the Neverrift TCG as a 2 versus 2 game on a 4×8 arena. This will double the playtime to 48 minutes per game and is extremely fun up until the last turn.
- Our best player has a win rate of 82% proving that skill beats luck!
- The most picked deck was the Verdant Pact deck.
- The Verdant Pact deck won 65% of the games it was picked at. We will definitely work on that.
- The tamer effects were often forgotten. We will address this issue soon because it is such a big part of the gameplay.
With this amount of valuable input, we can continue our quest to perfectly balanced starter decks!
Let’s put cardboard gaming to the side for now and focus on the Neverrift TCG mobile app. A total of 52 effects are already in the game! That includes the passive and active tamer effects. Only two already tested effects are yet to be implemented, and we have to create another type of spell that can only then be added to the app. Still, it’s crazy how far the app has come in the past eight months. Right now we are bug hunting and focusing on the user interface. Our goal is to guide you through the game well. 🙂
Thank you for reading!
Hello there! This is Konsti from Neverrift. I would like to take a moment and give you some insight of what went on in the rift for the month of August.
First of all we tried to survive the heatwaves here in Germany, as I am sure, most of you did. Don’t worry though. We got enough “cool“ stuff to share to get you acclimated. 😉
We are glad to share that artist commissions are right on track with what we planned and will be finished in the foreseeable future. We will share some of those new cards on Instagram and have some more interactions on our socials with you, like the choosing between two sketches of a card artwork in our Instagram story.
When designing a card game with over 150 cards there is a point where a revamp of the phrasing is necessary. Especially if there are multiple people throwing in card ideas, you will end up with many variations of descriptive texts. In August we did this and came up with a good system for now. Maybe you can spot the changes in future cards.
Right now we are preparing for our second internal playtesting on a greater scale. This will have card game enthusiasts of Gate to the Games battling for four days, testing all five starter decks against each other. There is much to catch up on since the last greater playtesting happened with only the Sworn and Outcast decks. We can’t wait to be able to have some of you join us in playtesting at some point in the future.
And last but not least here is some info about the digital version of Neverrift: There have been some major updates in regards to progress. Since they would be pretty long to discuss in detail, here are some bullet points:
- Base game logic has been implemented
- Creature, spell and place cards have been implemented
- Starter Decks for each fraction implemented
- Currently we have 25 different effects implemented (more if you count similar effects for creatures, places and spells as different)
- You can choose between faction decks before playing
Huge tribute to our programmer Marie! 🙂
I hope you liked my short update. Stay tuned for more!
Till our next meeting
We are online!
Hello Tamers! It is official now: We are online and ready to connect with you via Instagram, Facebook, our newsletter and Discord. A lot happened in the last week. Some highlights are:
- 💯 In just one week the Neverrift TCG community on Instagram reached over 100 people! Incredible!
- 💀 The majority of tamers over on Discord chose the Sworn as their faction, closely followed by the Outcast and the Verdant Pact. As a Sworn representative myself, I count that as a personal win! It is interesting to see how this ratio changes the more people join in.
- 🥳 The five starter sets for internal testing are done! More on that below.
It is no secret that developing a card game comes with a lot of trial and error. The five faction starter sets are relatively balanced now and fun but challenging to play, depending on the opponent. We aim for a unique feeling for each faction, allowing every kind of player to find a faction that fits their style.
What’s next? We will continue to balance the existing decks, add more cards and keep you updated about our progress. If you want to talk to us, don’t hesitate to reach out on your favourite social media platform.
Thank you for reading
Jump into the Neverrift!
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